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Geometry Square — How to Play: Dash a minimalist square through spike-lined corridors, bouncing platforms, and gravity flips while collecting stars and reaching the portal. The square runs automatically in some stages; in others you control speed and jump height. Each level is a rhythm of hazards—tap to hop, hold for longer arcs, and time landings so you never clip a thorn. Stars act as optional challenges and currency for checkpoints, skins, or practice modes. Tips/Strategies: Learn to “feather jump”—short taps over small spikes are safer than max jumps; watch for danger tells (tiny cracks, color shifts) that hint at pop-up traps; grab stars only on routes you’ve mastered—survival first; use practice checkpoints to drill a problem segment; turn music up—patterns often sync to the beat. Keyboard Controls: Space/W/↑ to jump (hold for height); A/D or ←/→ to move (manual levels); F toggle slow mode (assist); R quick restart; M mute; Esc pause. Short Review: A crisp, skill-forward runner-platformer that turns simple shapes into nail-biting challenges. Fair checkpoints and rhythmic design keep frustration low, satisfaction high. FAQs: Q: Are there difficulty modes? A: Story, Hard, and Practice with drop-in checkpoints. Q: Controller? A: Fully supported. Q: Can I speedrun? A: Timers and ghost replays unlock after first clears.
To play the game and jump simply click Click with the mouse or your finger Collect stars to buy costumes from the shop Reach the portal to pass the levels
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